Virtual Worlds - 2nd semester
a) The seminars on interactive and immersive experiences on the Web are structured to develop the students critical and creative thinking;
b) The students will have to develop design interaction skills for both the fixed and mobile Internet;
c) The seminars also intend to develop Web project management skills.
António Câmara (FCT/UNL)
Weekly - 3 letivas + 1 tutorial
Total - Available soon
Adam Greenfield, Everyware, New Riders, Berkeley, 2006
Antonio Camara, Environmental Systems, Oxford University Press, New York, 2002.
Bill Buxton, Sketching User Experiences, Morgan Kauffman, Burlington, 2010
Oliver Bimber e Ramesh Raskar, Spatial Augmented Reality, AK Peters, Natick, 2005
Toby Segaran, Programming Collective Intelligence, O´Reilly, Sebastopol, 2007
This course is designed to inspire creation and then to teach how to create prototypes. The lecture, reading and evaluation components are the three stage approach required to accomplish those goals.
The evaluation is based on the development of a prototype.
The seminars are divided into three major groups:
1. Technological Foundations, where an anatomy of Web sites (for the fixed and mobile Internet) and ubiquitous computing technologies are reviewed;
2. Applications, covering entertainment, advertising, education and quality of life projects and its management;
3. Future challenges, discussing content, interface design and technological issues.
Programs where the course is taught: