E-Textuality Workshop

Objectives

a) To become acquainted with the problem of digital communication and cybertext
b) To contact with cybertexts and other examples of electronic textualities and hypermedia
c) To contact with Multimedia Production Tools
d) To perform an experimental work in hypermedia.

General characterization

Code

722011029

Credits

10

Responsible teacher

Available soon

Hours

Weekly - 3 letivas + 1 tutorial

Total - Available soon

Teaching language

Portuguese

Prerequisites

None.

Bibliography

Torres, R. & Baldwin, S. (2014). PO.EX: Essays from Portugal on Cyberliterature and Intermedia by Pedro Barbosa, Ana Hatherly, and E.M. de Melo e Castro. West Virginia U. P.; Center for Literary Computing.
Simanowski, R. & Schäfer, J. & Gendolla, P. (eds.): (2010), Reading Moving Letters. Digital Literature in Research and Teaching. Bielefeld: Transcript.
Schäfer, J. & Gendolla, P. (eds.). (2010) Beyond the Screen. Transformations of Literary Structures, Interfaces and Genres. Bielefeld: Transcript.
Hayles, N. K. (2008). Electronic literature: new horizons for the literary. Notre Dame, Indiana: U Notre Dame.
Schreibman, S. & Siemmens, R. eds. (2008). A Companion to digital literary studies. Oxford: Blackwell.
Funkhouser, C. T. (2007). Prehistoric digital poetry: an archaeology of forms, 1959-1995. U. Alabama Press.
Ciccoricco, D. (2007) Reading Network Fiction. Tuscaloosa: U. of Alabama Press.
Glazier, L. P. (2002). Digital poetics. The making of e-poetries. Tuscaloosa: U Alabama Press

Teaching method

Practical classes in acquisition of competences in the area of Hypertext and Hypermedia;
Performing experimental work

Evaluation method

Evaluation includes:
Multimedia item (25%);
Digital writing project (75%) summary, theoretical framework and description. Storyboard, interface design, gathering and formatting of multimedia elements.

Subject matter

1. Communication and literary creation in the digital age;
2. Clarification of concepts and vocabulary;
3. Methods of production and evaluation of knowledge in hypermedia;
4. From the literature generated by computer to the digital poetry and cyber-theatre;
5. Digital Writing Lab.