Digital games and the learning systems

Objectives

General characterization

Code

723000058

Credits

10

Responsible teacher

Available soon

Hours

Weekly - 3 letivas + 1 tutorial

Total - Available soon

Teaching language

Portuguese

Prerequisites

Bibliography

ABRAMOVICH, S., SCHUNN, C., HIGASHI R., (2013) Are badges useful in education?: it depends upon the type of badge and expertise of learner. Retrieved from http://www.lrdc.pitt.edu/schunn/research/papers/Abramovich-Schunn-Higashi.pdf;
BOYLE, E. A., HAINEY, T., CONNOLLY, T. M., GRAY, G., EARP, J., OTT, M., LIM, T., Ninaus;
RIBEIRO, C., and PEREIRA, J. (2016). An update to the systematic literature review of empirical evidence of the
impacts and outcomes of computer games and serious games. Computers and Education, 94, 178-192;
DABBAGH, N., BENSON, A., DENHAM, A., JOSEPH, R., ZGHEIB, G., AL-FREIH, M., FAKE, H., and GUO, Z. (2016).Learning technologies and globalization: Pedagogical frameworks and applications. SpringerBriefs in Educational Communications and Technology;
DUNCAN, I. M. M., FABOLA, A. E., and MILLER, A. H. D. (2016). Serious games in 2025: towards intelligent learning in Virtual Worlds. In Immersive Learning Research Network Conference, iLRN 2016. Santa Barbara, CA, USA: IOS Press;

Teaching method

Evaluation method

Subject matter