Informatics for Science and Engineering E
Objectives
Knowledge
The fundamental components of a computer.
The tools of a software development system.
The essential constructions of an imperative programming language.
Some fundamental notions of relational databases.
Some basic concepts involved in the World Wide Web.
Application
Decompose a problem into simpler problems.
Design an algorithm for solving a simple problem.
Write a program, making a correct use of the basic constructions of an imperative programming language (Python).
Test a program in a given programming environment.
State a very simple SQL query.
Access resources available in the network inside a program.
Soft-Skills
Ability to do a programming project.
Skills in time management.
General characterization
Code
11149
Credits
6.0
Responsible teacher
Pedro Abílio Duarte de Medeiros, Pedro Manuel Corrêa Calvente Barahona
Hours
Weekly - 5
Total - 70
Teaching language
Português
Prerequisites
Use of computer applications.
Bibliography
Main Reference:
- Lectures Slides
- Prof. Ludwig Kripahl''s notes . 2018/19 edition i http://iceb.ssdi.di.fct.unl.pt/1819/files/ICEB_notes.pdf
-
John V. Guttag. Introduction to Computation and Programming Using Python, MIT PRESS, 2016 (https://mitpress.mit.edu/books/introduction-computation-and-programming-using-python-second-edition)
-
Allen B. Downey. Think Python: How to Think Like a Computer Scientist (version 2.0.17). (Versão PDF disponível em http://greenteapress.com/wp/think-python-2e/)
-
Ernesto Costa. Programação em Python - Fundamentos e Resolução de Problemas, FCA, 2015
Teaching method
There are two hours of lectures and a lab session of three hours each week.
Lectures are problem-driven. They start with a concrete problem, which motivates the presentation of some computer systems topic, some data type or some programming language construct, and end with the complete source code of a program that solves it.
In the lab classes, students design, implement and test programs for solving simple problems in Science and Engineering fields. These lab sessions are prepared in a previous theorical-practical class.
Evaluation method
Assessment Components
Assessment has two components: the laboratory component and the theoretical-practical component.
Laboratory Component
The laboratory component comprises two programming projects (TP1 and TP2), to be developed by groups of two students.
- one programming assignment (mark EP)
- one programming project to be performed in a group of two students (mark TP)
TP1 work is evaluated individually during the 1st test, which will include a group in which questions will be posed that evaluate the knowledge of the delivered solution, and whose classification will be conditioning the final grade attributed to the exercise, but not the test grade. The evaluation of TP2 work is done in a similar way, but during the 2nd test.
The laboratory component grade (LComp) is obtained through the following formula where EP is the grade of the programming assignment and TP is the grade of the project
In order to succeed (and to have access to the exam), it is required that:
Theoretical-Practical Component
The theoretical-practical component comprises two tests (during class weeks) or a exam (after class weeks). The tests and the exam are written, individual and closed-book.
The theoretical-practical component grade (TPComp) is the weighted mean of the test grades (T1 and T2) or the exam grade (Ex):
In order to succeed, it is required that:
Final Grade
The final grade (F), defined only if LComp >= 8.0 , is:
- F = TPComp, if TPComp < 8.0;
- F = 0.4 LComp + 0.6 TPComp, if TPComp >= 8.0 .
All grades (EP1, EP2, TP, T1, T2, Ex, LComp, and TPComp) are rounded to the nearest tenth, except the final grade (F) which is rounded to the nearest whole number.
Subject matter
Introduction: Problems, algorithms, programs, and computers. Goals and components of computer systems. Program execution. The interpreter.
Fundamental Concepts of Programming examplified in Python:
Constants, variables and expressions. Numbers and strings. Predefined functions. Assignment statement and sequence of statements.
Levels of abstraction in problem-solving. Functions. Source code files. Program life cycle. Kinds of error. Unit testing.
FOR loops. Vectors. The IF statement. Relational and logical operators. Matrices. Graphics. WHILE loops. File systems. Binary and ASCII files. Dictionaries.
Networks and communication protocols. The World Wide Web.
Introduction to databases: the relational model, relations, some basic SQL queries.
Simulation of continuous models.
Programs
Programs where the course is taught: