Information Systems Development

Objectives

At the end of this unit the student should be able to:
1. Know the main issues associated with Software Engineering
2. Understand the key technologies and methodological issues related to the development of information systems
3. Know data and information management methods
4. Know the main models of software development processes
5. Handle the tools and techniques for modelling and development of information systems
 

General characterization

Code

200195

Credits

4.0

Responsible teacher

Docente a designar

Hours

Weekly - Available soon

Total - Available soon

Teaching language

Portuguese. If there are Erasmus students, classes will be taught in English

Prerequisites

  

Bibliography

- Software Engineering: A Practitioner's Approach Roger S. Pressman McGraw-Hill Higher Education 7 edition (1 April 2009), ISBN-10:0071267824
- Requirements Analysis: From Business Views to Architecture David C. Hay Prentice Hall (2002) ISBN:9780130282286
- Effective Methods for Software Testing, 3rd Edition William E. Perry Wiley (2006) ISBN:978-0764598371
- UML Metodologias e ferramentas CASE, by Alberto Silva e Carlos Videira, Centro Atlântico, ISBN:989-61 5-0095
- Fundamental UML (Third Edition), by Mauro Nunes e Henrique O´Neill, FCA-Lidel, ISBN:972-722-481-4

Teaching method

The curricular unit is based on theoretical and practical lessons. A variety of instructional strategies will be applied, including lectures, slide show demonstrations, step-by-step applications (with and without software), questions and answers. The sessions include presentation of concepts and methodologies, solving examples, discussion and interpretation of results. The practical component is geared towards solving problems and exercises, including discussion and interpretation of results. A set of exercises to be completed independently in extra-classroom context is also proposed.

Evaluation method

Evaluation:
Project (40%), Test (60%)

Subject matter

1. General concepts
- Characterization of the Software product
- Software engineering basic elements
- Programming paradigms

2. Technologies
- Fundamentals, architectures and platforms of information and communication technologies
- Concepts about data, organization and management of data, information and communication
- Strategic value of computer networks and telecommunications
- Typologies, architectures and devices of local and remote networks (Intranet and Internet)
- Cloud computing
- Mobile and ubiquitous computing
- IoT

3. Software Architectures, Systems and Infrastructure

4. Software Engineering
- Requirement specification and software design
- Origin, structure and components of Unified Modeling Language (UML);
- HCI fundamentals
- Database design
- Apps & Web Applications

5. Models of software development processes
- Prescriptive models: Linear sequential, RAD , prototyping, evolutionary models, RUP, Iconix
- Agile methods: XP, Scrum and Crystal, DevOps