Human - Computer Interation
Objectives
The objective of this course is to provide a broad but complete view on the problems, methodologies and practices of designing human-computer interaction experiences, as a part of the software engineering life-cycle or of other product design processes.
Students will learn the historical background and the current technological context, the enabling technologies and, notably, the state-of-the-art interaction technologies. Students should will understand how to obtain information about end user's needs and goals, their current and desired tasks, while taking into account their perception and cognitive capabilities, so that the interaction designing process can be effective. Students will follow the full HCI design process:
- Requirements Gathering – Students will understand what HCI to design and build as a solution to an identified problem, taking into account the profile of the end-user, his/her abilities and current tasks, and adopting appropriate data collection methods.
- Design - Students will know how do build the best UI for the problem at hand, using low-fidelity prototyping approaches.
- Evaluation - Students will make sure people can use the proposed HCI design and will re-iterated appropriately, adopting heuristic evaluation principles.
- Data Collection - Students will collect user feedback and analyze, using descriptive statistics, the usability and satisfaction of the HCI design.
General characterization
Code
100074
Credits
6.0
Responsible teacher
Hours
Weekly - Available soon
Total - Available soon
Teaching language
Portuguese. If there are Erasmus students, classes will be taught in English
Prerequisites
Students should attend every lecture, as 55% of their evaluation will derive from in-class work.
Bibliography
Books
- Manuel J. Fonseca, Pedro Campos, Daniel Gonçalves, Introdução ao Design de Interfaces, FCA, Portugal, 2012
- Alan Dix et al., Human Computer Interaction. 3rd Edition, Prentice Hall, 2003, ISBN 0130461091 Web http://www.hcibook.com/e3/
Paper
- Marc Rettig, Prototyping for Tiny Fingers, Communications of The ACM,1994 https://pt.scribd.com/document/127367788/Prototyping-for-Tiny-Fingers
Teaching method
We will start with theoretical introduction to a concept, optionally followed by a discussion. Then, students will be assigned some key tasks, in the scope of a given deliverable of the course project, to test their knowledge while developing such project, allowing them to deepen their understanding of the content. The project deliverables will be discussed in-class together with the Professor, to make sure of the effectiveness of the various principles that have been applied.
Evaluation method
- 45% Course project, comprising 7 deliverables, with due dates every 15 days developed during classes and finalized with a class presentation and discussion
- 45% A final Exam over the general content
- 10% Personal evaluation, depending on how much each student interacts, participates, shows effort, etc.
Subject matter
We the Humans
Them, the Computers
- Human-Computer Interaction Design Basics
- Design Process
- User and Task Analysis
- Interface Metaphors
- Visual interfaces
- Prototyping: Lo-fi, Hi-fi
- Usability Evaluation: Heuristic, Predictive
- Data Collection
- Statistical Data Analysis
- Web Design
- HCI Trends
- Universal Design and Accessibility
- Virtual Reality
- Augmented Reality
- Haptic Interaction
- Multimodal Interaction