Digital humanities


«Digital Humanities» is the recent denomination of a discipline that aims to incorporate all modes of
computer use and its techniques into the Humanities, either for research, data processing or
preservation, and artistic practices. It has a multimodal and transdisciplinary scope. It provides a
superior flexibility and speed in performing traditional tasks; it allows anyone to achieve previously
unconceivable results (virtual / 3D representations, etc.); and its outcomes become available to
everyone, via the Web. The student will succeed:
a) To understand the revolution introduced by the new media in our ways of experiencing the world,
of describing and representing it in artistic terms;
b) To see how the new technologies have changed creative practices, explicitly the literary ones;
c) To explore the fundamental narratological issues, and the theoretical adjustment imposed by the
new techniques and interactive fictional experiences.

General characterization





Responsible teacher

Helena Maria Duarte Freitas Mesquita Barbas


Weekly - 3

Total - 280

Teaching language





Alves, Daniel, «Humanidades Digitais e Investigação Histórica em Portugal: perspectiva e discurso
(1979-2015)». Práticas da História, nº 2, 2016.
Barbas, Helena. «Cloud Computing and (new) mobile storytelling in the Internet of Things»,
EuroMedia´2015, Lisboa, Portugal, 2015.

Recursos digitais:
«A Companion to Digital Humanities» -
«Dreaming Methods»:
Emily Short:
Nick Monfort:

Teaching method

Lecturing with multimedia support (60%); class discussions and analysis of oral and written texts, presentation and discussion of student papers (40%).

Evaluation method

Evaluation method: a critical review/commentary of one of the texts from the theoretical bibliography (20%), an experimental / creative work using new media/ Web 2.0 tools (30%), one ground work/ Monograph/ essay oriented by the teacher on a topic to be proposed (4,000 words (50%)

Subject matter

1. - Specific features of digital content - reading, presentation, representation
2. Literature and ciberliterature
2.1 - Relationships between traditional narrative and the new modes of literary creation;
2.2 - Characteristics of digital storytelling;
3. Digital narratology
3.1 - The adjustment of theoretical concepts and changes imposed by the new practices;
3.2 - Storytelling in the Cloud;
4. Cyberarts
4.1 - Virtual reality - illusion and immersion;
4.2 - The role and function of the word in mixed realities;
4.3 - The scope of narrative in the Internet of Things (IoT).


Programs where the course is taught: