Cyberculture
Objectives
In this seminar, we aim at identifying the features and the conditions of possibility for the appearance (and contemporary dominance) of the so-called digital culture, or cyberculture. Instead of concentrating on the superficiality of the present, the seminar looks at the deep interpenetrations between the economical, social, technological and cultural fields that are disseminated in the concept and in the practices of cyberculture. Special attention will be given to founding texts and authors that may cast light on the connections between the «pre-history» of cyberculture and its contemporary practices.
General characterization
Code
722011033
Credits
10.0
Responsible teacher
Jorge Manuel Martins Rosa
Hours
Weekly - 3
Total - 280
Teaching language
Portuguese
Prerequisites
Available soon
Bibliography
TOFTS, Darren, JONSON, Annemarie e CAVALLARO, Alessio (orgs.), Prefiguring Cyberculture: An Intellectual History, Cambridge (MA) e Londres, The MIT Press, 2002.
HAYLES, N. Katherine, How we became Posthuman: Virtual Bodies in Cybernetics, Literature and Informatics, Chicago (IL), University of Chicago Press, 1999.
DOYLE, Richard, On Beyond Living: Rhetorical Transformations of the Life Sciences, Stanford (CA), Stanford University Press, 1997.
MAZLISH, Bruce, The Fourth Discontinuity: The Co-Evolution of Humans and Machines, New Haven (NJ) e Londres, Yale University Press, 1993.
BOLTER, J. David (1984), Turings Man: Western Culture in the Computer Age, Chapel Hill, The University of North Carolina Press, 1984.
Teaching method
Being a post-graduate seminar, the teachers presentations must be previously prepared by students, that must read the supporting bibliography, to potentiate critical discussion. The students presentations will enrich the seminar, by introducing other cases and perspectives related to fictional modes.
Evaluation: Participation in class and preparation and execution of a research paper, in three stages: project, with workplan and preliminary bibliography (20%); oral presentation in class, and its discussion (20%); final written essay (50%). The remaining 10% consist in the participation in a collaborative wiki project on the vocabulary of cyberculture.
Evaluation method
Available soon
Subject matter
Available soon
Programs
Programs where the course is taught: