Games and Simulation
- What are the key concepts of game design
- What is involved in the process of game development
- What are the key techniques and algorithms inside a game engine
- Game engine architecture and development
- Illumination models and techniques (local and global)
- Physics based simulation
- Explore GPU capabilities to create advanced effects in real time
- Specific techniques for game development and simulation
- Computer animation techniques
- 3D audio
- Program some of the presented techniques
- Program and use software components in the domain (game engines)
- Use game engines for game development
- Select and apply the appropriate solution to a given problem
- Ability to analyze current graphics hardware and current graphics systems
- Ability to analyze and program game engines
- Better understanding of related concepts such as photography, cinema and physics.
Fernando Pedro Reino da Silva Birra, Nuno Manuel Robalo Correia
Weekly - 4
Total - 52
- Programming experience (C, C#, C++ or Java)
- Basic Linear Algebra (vectors and matrices)
- Basic geometry notions
- Introductory course on Computer Graphics
- The Art of Game Design, A Book of Lenses, Jesse Schell, 2008
Game Development Essentials, A Practical Approach to Real-Time Computer Graphics , 3rd Edition, 2012, Jeannie Novak
Unity Game Development Cookbook, Essentials for Every Game, Paris Buttfield-Addison, Jon Manning, Tim Nugent, 2019
Game Engine Architecture , 3rd Edition, 2018, Jason Gregory
Realtime Rendering , 4th Edition, 2018, Tomas Akenine-Möller et al
Additional readings will be provided during classes and through the course website.
- 3D Graphics Hardware and the 3D Graphics pipeline
- Basic 3D Modeling and Geometry Representations
- Light-Object interaction. Illumination models (local and global) and shading
- Advanced rendering topics: texture mapping applications and shadow generation.
- Game engine arquitecture.
- Scene graph, data management and rendering optimizations for real time.
- Animation techniques: key frame, vertex morphing and articulated motion.
- Collision Detection and Response.
- Phyics for 3D Games and numerical methods.
- Physics of Sound propagation, sound localization and 3D sound synthesis.
- Game engine programming and game development.
Programs where the course is taught: