Computation III

Objectives

Learning and understanding the principle of the Object Orieted Programming paradigm.

Design and implement simple Java applications following the OOP principles.

General characterization

Code

100029

Credits

6.0

Responsible teacher

Mauro Castelli

Hours

Weekly - Available soon

Total - Available soon

Teaching language

Portuguese. If there are Erasmus students, classes will be taught in English

Prerequisites

O curso será realizado em inglês.
Conhecimento básico dos cursos anteriores, programação imperativa,  matemática e lógica são necessários para frequentar o curso.

Bibliography

Java: The Complete Reference, (Ninth Edition) Herbert Schildt;

Teaching method

Theoretical classes will be held using the blackboard and projecting slides.

Practical classes will be held in computer rooms and laboratories, allowing the students to apply the concepts that have been explained previously by solving programming exercises.

 

Evaluation method

First epoch:

Project with discussion

 

Second epoch:

70% - Exam
30% - Project (the same as the first epoch). The project is mandatory.

Subject matter

- UML: requirements, use cases, class diagram
- Classes and objects in Java
- the concept of reference: basics on memory management in Java
- Methods with complex data types: definition and invocation
- Array of reference
- Information hiding and encapsulation. Visibility modifier
- Abstract classes
- Interfaces
- Algorithms on graphs
- Dynamic Programming (depending on schedule)

Programs

Programs where the course is taught: