Digital Games Technologies
Objectives
To provide a general overview of the digital games area, not only in the entertainment area, but also regarding serious games. It also includes analysis of devices and hardware technology, as well as needed business models.
General characterization
Code
12718
Credits
6.0
Responsible teacher
João Almeida das Rosas, Luís Manuel Camarinha de Matos
Hours
Weekly - 6
Total - 60
Teaching language
Português
Prerequisites
Knowledge in a programming language (C ++, Java, C #, Python, ...)
Bibliography
Lectures'''' handouts
- Digital game design for elderly users - Wijnand Ijsselsteijn et al
- From game design elements to gamefulness: defining "gamification" - Sebastian Deterding ET AL
- Player-Centred Game Design: Player Modelling and Adaptive Digital Games - Darryl Charles et al
- Player-Centred Game Design: Player Modelling and Adaptive Digital Games - Pablo Moreno et al
Teaching method
The theoretical parte of the discipline includes the presentation of the fundamentals of digital games through slides, videos, and demos.
In the practical/laboratory component, students proceed to develop a digital game fully. At each stage of development, students receive the necessary documentation, slides, software tools, and demos illustrating the use of these resources.
Evaluation method
- Mini-projects
- Final project
- Interim and final reports
Each item includes the evaluation of theoretical and practical components.
Final score: 50%*TP + 50%*P
Subject matter
1. INTRODUCTION
2. CLASSES OF GAMES
3. GAME DESIGN
4. DEVICES AND TECHNOLOGIES
5. BUSINESS MODELS