New Audio Technologies Laboratory


New Audio Technologies Laboratory aims to provide students with frontier knowledge in the production of contemporary digital audio, especially within the framework of their creative multimedia applications. The objectives of the course are:

OBJ1: To anchor contemporary audio production practices in the history of the evolution of the arts and sound technologies, particularly in the techniques of capturing, editing, mixing, mastering for audiovisual, video games, music shows, performing arts, and interactive installations.

OBJ2: Introduce students to the main digital technologies in audio production and their use in multimedia, interactive and audiovisual contexts.

OBJ3: To articulate the arts and technologies of digital audio in a projectual context, enabling students in the conception and production of an original work.

General characterization





Responsible teacher

Paulo Nuno Gouveia Vicente


Weekly - 4

Total - 168

Teaching language





  • Altman, R. (1992). Sound Theory, Sound Practice. Routledge.
  • Collins, K (2008). Game Sound: An introduction to the history, theory and practice of video game music and sound design. MIT Press.
  • Corbett, I. (2021). Mic it: Microphones, microphone techniques, and their impact on the final mix. Focal Press/Routledge.
  • Braddock et al. (2021). Mastering in Music. Focal Press/Routledge.

Teaching method

The curricular unit is organized in two components: (1) theoretical-practical, predominantly expository, presenting concepts, theories and techniques, discussing its implications in subgroups and in plenary; the analytical appropriation of concepts, theories and practices is carried out actively, using dynamics of direct participation by students; (2) laboratorial, predominantly oriented towards the application of creative and technological knowledge and its foundations. Theoretical-practical evaluation - includes two elements of evaluation (individual - frequency (20% of the final classification); in subgroups - research and experimentation exercises (20% of the final classification); Laboratory evaluation - includes two elements of evaluation (individual and in subgroups - creative exercises (20% of the final classification), in subgroups - final project (40% of the final classification).

Evaluation method

Continuous Assessment - Laboratory evaluation: creative exercises individual and in subgroups (20%); Final project (40%) (60%), Theoretical-practical evaluation:Individual frequency (20%); Research and experimentation exercises in subgroups (20%)(40%)

Subject matter

Module 1. Introduction to Sound Design: History and evolution of audio recording, editing and processing between the 20th and 21st centuries in case studies - from analog to digital: concepts, techniques and practices.

Module 2. Surround Sound: Introduction to recording, mixing and mastering using multichannel concepts and techniques 5.1. Application contexts.

Module 3. Binaural Sound: Introduction to recording, mixing and mastering using binaural concepts and techniques. Application contexts.

Module 4. MIDI and Virtual Instruments: Introduction to communication between computers, controllers and digital musical instruments. History and operation of MIDI 1.0 and 2.0 technology. Protocol, interfaces and connectors. Timecode and Worldclock.

Module 5. Interactive Audio: Introduction to the production of sound for video games and interactive programming.

Module 6: Production of final project.