Digital Project Laboratory
Objectives
Curricular unit that favors the careful production of digital projects capable of circulating nationally and internationally, privileging and implementing a laboratory culture of digital experimentation, allowing students contact with emerging media and technologies. The curricular unit aims to:
OBJ1: Provide students with an understanding of the process of developing digital products, in particular, multimedia and interactive applications for the Web;
OBJ2: Train students in the design and implementation of rapid prototyping and digital multimedia and interactive products.
General characterization
Code
01105352
Credits
6.0
Responsible teacher
Paulo Nuno Gouveia Vicente
Hours
Weekly - 4
Total - 168
Teaching language
Portuguese
Prerequisites
N/A
Bibliography
Olson, T. (2015). Digital Project Management: The Complete Step-by-Step Guide to a Successful Launch. J.Ross Publishing.
Agile Practice Guide (2017). Project Management Institute.
Tarp, T. (2009). The Collaborative Habit: Life Lessons for Working Together. Simon & Schuster.
Teaching method
The teaching method is fundamentally laboratory-based, supported by theoretical and practical support presentations. Theoretical-practical evaluation - includes two elements of evaluation (individual - frequency (20% of the final classification); in subgroups - research and experimentation exercises (20% of the final classification); Laboratory evaluation - includes two elements of evaluation (individual and in subgroups - creation and prototyping exercises (20% of the final classification); in subgroups - prototype / final design (40% of the final classification).
Evaluation method
Continuous Assessment - Laboratory evaluation: Creation and prototyping exercises individual and in subgroups (20%); Prototype / final design in subgroups (40%) (60%), Theoretical-practical evaluation: Individual frequency (20%); Research and experimentation exercises in subgroups (20%)(40%)
Subject matter
Module 1: Research and Documentation
Module 2: Wireframes and Storyboards
Module 3: Sketching
Module 4: Mockups
Module 5: Prototyping
Programs
Programs where the course is taught: