Creation, interactivity and performance practice

Objectives

a) To understand the technical and aesthetic issues related to interactivity and to the
sound processing and manipulation in real-time situations.
b) To acquire the required knowledge to design and develop unique algorithms for real-time sound processing.
c) To be able to develop computer programming skills on the Max / Msp environement.
d) To be able to technically and aesthetical approach the musical creation and sound spaces manipulation in real-time.

General characterization

Code

02113187

Credits

10.0

Responsible teacher

Isabel Maria Antunes Pires

Hours

Weekly - Available soon

Total - 280

Teaching language

Portuguese

Prerequisites

N/A

Bibliography

  • Bovermann, T., Egermann, H., de Campo, A., Hardjowirogo, S.-I., & Weinzierl, S. (Eds.). (2016). MUSICAL INSTRUMENT IN THE 21ST CENTURY : identities configurations. Springer.
  • Dixon, S. (2015). Digital Performance: A History of New Media in Theater. Mit Press.
  • Holland, S., Wilkie, K., Mulholland, P., & Seago, A. (2013). Music and Human-Computer Interaction. London Springer London.
  • Manzo, V. J. (2016). Max/MSP/Jitter for music : a practical guide to developing interactive music systems for education and more. Oxford University Press.
  • Mazzola, G. (2018). The Topos of Music II: Performance. Springer.
  • Puckette, M. (2007). The theory and technique of electronic music. World Scientific Publishing Co.
  • Rowe, R. (2004). Machine musicianship. Mit.
  • Sallis, F., Bertolani, V., Burle, J., & Zattra, L. (2017). Live Electronic Music. Routledge.
  • VINET, Hugues, DELALANDE François and all. (2000) Interfaces homme-machine et création musicale. Paris. Hermes Sciences Publicat.

Teaching method

Theoretical-practical classes. Lectures on techniques and theories related to the field of study (30%). Audition of works, discussion and practical work in the laboratory.
Programming practice (70%).

Evaluation method

Continuous assessment - Public presentation and performance of the project(20%), Realization of a final creative programming project of interactive character(60%), Successful production of practical exercises in class(20%)

Subject matter

1. Interactive systems and graphical programing: Concepts of interactivity, initiation practices, issues and constraints of interactivesystems for real-time audio manipulation.
2. Programming practice of interactive audio systems for sound manipulation in a graphical programming environment: The Max / Mspsoftware. Information flows and random processes. Sound synthesis and information saving.
3. Real-time audio analysis processing: Information capture and audio signal granulation.
4. Real time signal processing: Pitch transformation. Effects and filtering. Live recording and manipulation.
5. Interactive sound spaces: The concerto and the installation, interactive systems and reactive systems. The body as interface and thesensors.
6. Creative practices and performance control: Interfaces management, inputs and sends control. Performance and events sequencing control.

Programs

Programs where the course is taught: