Digital Games Technologies
Objectives
To provide a general overview of the digital games area, not only in the entertainment area, but also regarding serious games. It also includes analysis of devices and hardware technology, as well as needed business models.
General characterization
Code
12718
Credits
6.0
Responsible teacher
João Almeida das Rosas, Luís Manuel Camarinha de Matos
Hours
Weekly - 4
Total - 60
Teaching language
Português
Prerequisites
Available soon
Bibliography
Lectures'''''''''''''''' handouts
- Digital game design for elderly users - Wijnand Ijsselsteijn et al
- From game design elements to gamefulness: defining "gamification" - Sebastian Deterding ET AL
- Player-Centred Game Design: Player Modelling and Adaptive Digital Games - Darryl Charles et al
- Player-Centred Game Design: Player Modelling and Adaptive Digital Games - Pablo Moreno et al
Teaching method
Available soon
Evaluation method
- Mini-projects
- Final project
- Interim and final reports
Each item includes the evaluation of theoretical and practical components.
Given the characteristics of the discipline, which is predominantly practical, the evaluation does not include tests or exams. Alternatively, evaluation methods that include individual and group projects, presentations, and peer review will be chosen to evaluate the theoretical and practical components.
Final score: 50%*TP + 50%*P
Subject matter
1. INTRODUCTION
2. CLASSES OF GAMES
3. GAME DESIGN
4. DEVICES AND TECHNOLOGIES
5. BUSINESS MODELS