Digital Games Technologies

Objectives

To provide a general overview of the digital games area, not only in the entertainment area, but also regarding serious games. It includes the development of 2D, 3D and VR/AR games. It also includes analysis of devices and hardware technology, as well as business models for ganes.

General characterization

Code

12718

Credits

6.0

Responsible teacher

João Almeida das Rosas, José António Barata de Oliveira

Hours

Weekly - 4

Total - 60

Teaching language

Português

Prerequisites

Available soon

Bibliography

Class notes, including slides, tutorials, and practical examples

Online documentation

Documentation available on game engines: Unity and Unreal Engine

Teaching method

Available soon

Evaluation method

- Mini-projects

- Final project

- Interim and final reports

Each item includes the evaluation of theoretical and practical components.

Given the characteristics of the discipline, which is predominantly practical, the evaluation does not include tests or exams. Alternatively, evaluation methods that include individual and group projects, presentations, and peer review will be chosen to evaluate the theoretical and practical components.

Final score: 50%*TP + 50%*P

Subject matter

1. INTRODUCTION

2. GAME FUNDAMENTAL CONCEPTS

3. 2D, 3D AND VR/AR GAME DEVELOPMENT

4. DEVICES AND TECHNOLOGIES

5. BUSINESS MODELS

Programs

Programs where the course is taught: