Digital Games Technologies
Objectives
To provide a general overview of the digital games area, not only in the entertainment area, but also regarding serious games. It includes the development of 2D, 3D and VR/AR games. It also includes analysis of devices and hardware technology, as well as business models for ganes.
General characterization
Code
12718
Credits
6.0
Responsible teacher
João Almeida das Rosas, José António Barata de Oliveira
Hours
Weekly - 4
Total - 60
Teaching language
Português
Prerequisites
Available soon
Bibliography
Class notes, including slides, tutorials, and practical examples
Online documentation
Documentation available on game engines: Unity and Unreal Engine
Teaching method
Available soon
Evaluation method
- Mini-projects
- Final project
- Interim and final reports
Each item includes the evaluation of theoretical and practical components.
Given the characteristics of the discipline, which is predominantly practical, the evaluation does not include tests or exams. Alternatively, evaluation methods that include individual and group projects, presentations, and peer review will be chosen to evaluate the theoretical and practical components.
Final score: 50%*TP + 50%*P
Subject matter
1. INTRODUCTION
2. GAME FUNDAMENTAL CONCEPTS
3. 2D, 3D AND VR/AR GAME DEVELOPMENT
4. DEVICES AND TECHNOLOGIES
5. BUSINESS MODELS