Computação III
Objetivos
Learning and understanding the principle of the Object Orieted Programming paradigm.
Design and implement simple Java applications following the OOP principles.
Caracterização geral
Código
100029
Créditos
6.0
Professor responsável
Mauro Castelli
Horas
Semanais - A disponibilizar brevemente
Totais - A disponibilizar brevemente
Idioma de ensino
Português. No caso de existirem alunos de Erasmus, as aulas serão leccionadas em Inglês
Pré-requisitos
O curso será realizado em inglês.
Conhecimento básico dos cursos anteriores, programação imperativa, matemática e lógica são necessários para frequentar o curso.
Bibliografia
Java: The Complete Reference, (Ninth Edition) Herbert Schildt;
Método de ensino
Theoretical classes will be held using the blackboard and projecting slides.
Practical classes will be held in computer rooms and laboratories, allowing the students to apply the concepts that have been explained previously by solving programming exercises.
Método de avaliação
First epoch:
Project with discussion
Second epoch:
70% - Exam
30% - Project (the same as the first epoch). The project is mandatory.
Conteúdo
- UML: requirements, use cases, class diagram
- Classes and objects in Java
- the concept of reference: basics on memory management in Java
- Methods with complex data types: definition and invocation
- Array of reference
- Information hiding and encapsulation. Visibility modifier
- Abstract classes
- Interfaces
- Algorithms on graphs
- Dynamic Programming (depending on schedule)
Cursos
Cursos onde a unidade curricular é leccionada: